This is a collection (non-exhaustive) of the elements of Experience Design.
The hope is to illustrate the principals, methods and tactics to research a problem, find the problems worth solving and how to manage the MVP deliverable so as to create meaningful change.
I hope they are useful.
Set the stage
‘pre’ Phase one
(before Monday if you are doing a weeks sprint)
Define the scope and reason for the sprint – WHY Is there a need?
Gather & Spread knowledge to work as a team – WHO Is involved, how and what do they do?
Sketch out ideas for future build – WHAT Can we do to solve this problem?
Prioritise ideas – build most value to customer & easiest to build first (8020) – WHERE Can we add the most value?
Define the scope and reason for the sprint – WHEN Would our solution solve this problem?
Hypothesis based design
Validate prototype to progress hypothesis or pivot – HOW Does our solution solve this problem?
Testing a concept
Usability testing – qualitative testing